前言
刚看到Java设计模式中的备忘录模式,心思一转,就想到了Android开发中Activity的两个重要的方法onSaveInstanceState和onRestoreInstanceState,这两个方法能够保证我们在开发应用时,遇到未知问题,导致Activity非正常退出时候,在Activity在随后时间被系统杀死之前会回调这两个方法,存储记录Activity相关的信息,以便在下次返回Activity的时候能够恢复这些数据。
Android源码分析
之前文章讲到了Java设计模式中的备忘录模式,今天就根据这个模式来看看Android中是如何实现备忘录模式的(源码基于Android6.0)
首先来看一下Activity的onSaveInstanceState方法
final void performSaveInstanceState(Bundle outState) { onSaveInstanceState(outState); saveManagedDialogs(outState); mActivityTransitionState.saveState(outState); if (DEBUG_LIFECYCLE) Slog.v(TAG, "onSaveInstanceState " + this + ": " + outState); }
由上面可以看出,Android6.0源码将onSaveInstanceState包含在了performSaveInstanceState中,具体的onSaveInstanceState方法如下
protected void onSaveInstanceState(Bundle outState) { //1.存储当前窗口的视图树状态,调用的是windoe的实现类phonewindow的方法 outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState()); //2.存储Fragments的状态 Parcelable p = mFragments.saveAllState(); if (p != null) { outState.putParcelable(FRAGMENTS_TAG, p); } //3.如果用户设置了Activity的ActivityLifecycleCallbacks //那么调用这些ActivityLifecycleCallbacks的onSaveInstanceState进行存储 getApplication().dispatchActivitySaveInstanceState(this, outState); }
上面的方法分为三部分:
- 存储窗口的视图树的状态
- 存储fragment的状态
- 调用Activity的ActivityLifecycleCallbacks的onSaveInstanceState方法进行存储状态
下面我们来看第一步,Window的saveHierarchyState由其实现类PhoneWindow的saveHierarchyState方法实现,具体代码如下:
@Override public Bundle saveHierarchyState() { Bundle outState = new Bundle(); if (mContentParent == null) { return outState; } SparseArray<Parcelable> states = new SparseArray<Parcelable>(); // 1.调用mContentParent的saveHierarchyState方法,保存当前视图内容,这里存储着整个视图树的内容 mContentParent.saveHierarchyState(states); // 将视图树结构放到outState中 outState.putSparseParcelableArray(VIEWS_TAG, states); // 2.保存当前界面的中获取的焦点信息 View focusedView = mContentParent.findFocus(); if (focusedView != null) { if (focusedView.getId() != View.NO_ID) { outState.putInt(FOCUSED_ID_TAG, focusedView.getId()); } else { if (false) { Log.d(TAG, "couldn't save which view has focus because the focused view " + focusedView + " has no id."); } } } // 3.保存整个面板的状态 SparseArray<Parcelable> panelStates = new SparseArray<Parcelable>(); savePanelState(panelStates); if (panelStates.size() > 0) { outState.putSparseParcelableArray(PANELS_TAG, panelStates); } // 4.保存actionbar的状态 if (mDecorContentParent != null) { SparseArray<Parcelable> actionBarStates = new SparseArray<Parcelable>(); mDecorContentParent.saveToolbarHierarchyState(actionBarStates); outState.putSparseParcelableArray(ACTION_BAR_TAG, actionBarStates); } return outState;
}
上面方法中分别保存了页面的主要信息,包括UI,actionbar的相关信息。其中这个mContentParent是我们通过Activity的setContentView方法设置的内容视图,它是整个内容视图的根节点,存储了它的层级结构中的view状态,就相当于存储了用户界面的状态。它是一个ViewGroup对象,但这个saveHierarchyState方法是View的一个方法,如下:
public void saveHierarchyState(SparseArray<Parcelable> container) { // ViewGroup调用的父类View的方法,其父类View用调用此方法存储状态 dispatchSaveInstanceState(container); }
View方法没有直接存储,而是调用dispatchSaveInstanceState方法间接存储,这里便是真正存储View的状态了
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) { //1.如果View没有id,那么这个view将不会被存储 if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) { mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED; //2.调用onSaveInstanceState获取自身状态(View的默认状态空) Parcelable state = onSaveInstanceState(); if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) { throw new IllegalStateException( "Derived class did not call super.onSaveInstanceState()"); } if (state != null) { // Log.i("View", "Freezing #" + Integer.toHexString(mID) // + ": " + state); // 3.以key为id,state为value存储到container中 container.put(mID, state); } } }
View自身的onSaveInstanceState方法
@CallSuper protected Parcelable onSaveInstanceState() { mPrivateFlags |= PFLAG_SAVE_STATE_CALLED; // View类默认的存储状态为空 if (mStartActivityRequestWho != null) { BaseSavedState state = new BaseSavedState(AbsSavedState.EMPTY_STATE); state.mStartActivityRequestWhoSaved = mStartActivityRequestWho; return state; } return BaseSavedState.EMPTY_STATE; }
在View类中的saveHirearchyState方法中调用dispatchSaveInstanceState方法来存储自身的状态,而ViewGroup则覆写了dispatchSaveInstanceState方法来存储自身以及子视图的状态,如下:
@Override protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) { //ViewGroup覆写View的dispatchSaveInstanceState方法,保存自身的状态 super.dispatchSaveInstanceState(container); final int count = mChildrenCount; final View[] children = mChildren; for (int i = 0; i < count; i++) { View c = children[i]; if ((c.mViewFlags & PARENT_SAVE_DISABLED_MASK) != PARENT_SAVE_DISABLED) { c.dispatchSaveInstanceState(container); } } }
在ViewGroup的dispatchSaveInstanceState方法中,首先调用super.dispatchSaveInstanceState存储自身的状态,然后遍历子视图,调用子视图的dispatchSaveInstanceState方法来存储它们的状态。其中在View的具体保存过程中我们可以看出,只有View设置了唯一性的id,View才会进行记录。此外,在View中我们看到返回的是空状态,这意味着我们需要存储View状态时,需要覆写onSaveInstanceState方法,将要存储的数据放到Parcelable并将它返回。这里我们可以看一下TextView的实现过程:
@Override public Parcelable onSaveInstanceState() { Parcelable superState = super.onSaveInstanceState(); // Save state if we are forced to boolean save = mFreezesText; int start = 0; int end = 0; if (mText != null) { start = getSelectionStart(); end = getSelectionEnd(); if (start >= 0 || end >= 0) { // Or save state if there is a selection save = true; } } //存储TextView的start,end以及文本内容 if (save) { SavedState ss = new SavedState(superState); // XXX Should also save the current scroll position! ss.selStart = start; ss.selEnd = end; if (mText instanceof Spanned) { Spannable sp = new SpannableStringBuilder(mText); if (mEditor != null) { removeMisspelledSpans(sp); sp.removeSpan(mEditor.mSuggestionRangeSpan); } ss.text = sp; } else { ss.text = mText.toString(); } if (isFocused() && start >= 0 && end >= 0) { ss.frozenWithFocus = true; } ss.error = getError(); if (mEditor != null) { ss.editorState = mEditor.saveInstanceState(); } return ss; } return superState; }
调用View的onSaveInstanceState方法后就得到了View要存储的数据,到这里便执行到了第三步。至此,经过一层层的遍历,整个内容视图树便存储下来了。
if (state != null) { // Log.i("View", "Freezing #" + Integer.toHexString(mID) // + ": " + state); // 3.以key为id,state为value存储到container中 container.put(mID, state); }
存储完Window的视图树信息后,便执行存储Fragment的状态信息、回退栈等。这个存储Fragment的状态信息也是调用它的onSaveInstanceState方法,存储Fragment中View视图树状态,最好就是调用用户设置的ActivityLifecycleCallbacks的onSaveInstanceState方法,让用户能够再做一些额外的处理。到这里,整个存储过程就完成了。
上面分析了Activity在未知状态下销毁前存储的信息,这些存储的信息都保存在了Bundle数据中,那系统又是如何恢复数据的呢?在Activity被销毁onStop方法执行之前,系统会调用ActivityThread的performStopActivity方法,如下:
//包含stop方法 final void performStopActivity(IBinder token, boolean saveState) { // 获取ActivityClientRecord对象 ActivityClientRecord r = mActivities.get(token); // 执行方法,saveState就是表示是否要存储的状态 performStopActivityInner(r, null, false, saveState); } private void performStopActivityInner(ActivityClientRecord r, StopInfo info, boolean keepShown, boolean saveState) { if (localLOGV) Slog.v(TAG, "Performing stop of " + r); if (r != null) { if (!keepShown && r.stopped) { //省略 } if (info != null) { try { info.description = r.activity.onCreateDescription(); } catch (Exception e) { //省略 } } // Next have the activity save its current state and managed dialogs... if (!r.activity.mFinished && saveState) { if (r.state == null) { // 执行Activity的OnSaveInstanceState函数 callCallActivityOnSaveInstanceState(r); } } if (!keepShown) { try { // Now we are idle. // 执行Activity的OnStop函数 r.activity.performStop(); } catch (Exception e) { //省略 } r.stopped = true; } r.paused = true; } } private void callCallActivityOnSaveInstanceState(ActivityClientRecord r) { r.state = new Bundle(); r.state.setAllowFds(false); if (r.isPersistable()) { r.persistentState = new PersistableBundle(); mInstrumentation.callActivityOnSaveInstanceState(r.activity, r.state, r.persistentState); } else { // 调用mInstrumentation的callActivityOnSaveInstanceState函数 // 实际上调用的是Activity的callActivityOnSaveInstanceState函数 mInstrumentation.callActivityOnSaveInstanceState(r.activity, r.state); } } public void callActivityOnSaveInstanceState(Activity activity, Bundle outState) { activity.performSaveInstanceState(outState); }
在performStopActivity中,通过token获取一个ActivityClientRecord对象,这个对象就保存了Acvtivyt的信息。之后调用performStopActivityInner,其方法执行大致分为4部:
(1)判断是否需要存储Activtiy的状态
(2)如果需要存储,调用onSaveInstanceState方法
(3)将信息存储到ActivityClientRecord对象的stat字段中
(4)调用Actvity的onStop方法由上可以知道,在onStop方法执行之前,系统会根据情况选择是否存储Actvity的状态,并且将这些状态保存在mActivities中,这个mActivities维护了一个Activity的信息表,当Activity重启时候,会从mActivities中查询到对应的ActivityClientRecord,如果有信息,则调用Activity的onResoreInstanceState方法,在ActivityThread的performLaunchActivity方法中,具体如下:
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) { // 省略 Activity activity = null; try { java.lang.ClassLoader cl = r.packageInfo.getClassLoader(); // 1.构建Activity activity = mInstrumentation.newActivity( cl, component.getClassName(), r.intent); //省略 } catch (Exception e) { //省略 } try { // 2.创建一个Application Application app = r.packageInfo.makeApplication(false, mInstrumentation); if (localLOGV) Slog.v(TAG, "Performing launch of " + r); if (activity != null) { // 3.创建Context,类型为ContextImpl Context appContext = createBaseContextForActivity(r, activity); CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager()); Configuration config = new Configuration(mCompatConfiguration); if (DEBUG_CONFIGURATION) Slog.v(TAG, "Launching activity " + r.activityInfo.name + " with config " + config); // 4.关联appContext,Application对象到Activity中 activity.attach(appContext, this, getInstrumentation(), r.token, r.ident, app, r.intent, r.activityInfo, title, r.parent, r.embeddedID, r.lastNonConfigurationInstances, config, r.referrer, r.voiceInteractor); if (customIntent != null) { activity.mIntent = customIntent; } r.lastNonConfigurationInstances = null; activity.mStartedActivity = false; int theme = r.activityInfo.getThemeResource(); if (theme != 0) { activity.setTheme(theme); } activity.mCalled = false; // 5.调用Activity的OnCreate方法 if (r.isPersistable()) { mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState); } else { mInstrumentation.callActivityOnCreate(activity, r.state); } if (!activity.mCalled) { //省略 } r.activity = activity; r.stopped = true; if (!r.activity.mFinished) { activity.performStart(); r.stopped = false; } // 6.调用Actvity的OnRestoreInstanceState恢复初始状态 if (!r.activity.mFinished) { //省略 } if (!r.activity.mFinished) { //省略 } } r.paused = true; // 将Activity的信息记录对象存到mActivities中 mActivities.put(r.token, r); } catch (SuperNotCalledException e) { throw e; } catch (Exception e) { //省略 } return activity; }
上面可以看出,系统会判断ActivityClientRecord对象的state是否为空,不为空则通过Activity的onSaveInstanceState获取其UI状态信息,通过这些信息传递给Activity的onCreate方法,使得用户可以在onCreate方法中恢复UI上的状态。
总结
以上的分析可以看出,在整个过程中,Activity扮演了CareTaker角色,负责存储、恢复Ui的状态信息;Activity、Fragment、View等对象为Originator角色,也就是扮演存储状态的对象;Memoto则是有Bundle类扮演,单纯的负责数据的支持(容器)。Activit在异常退出时,会根据情况,选择是否需要存储相关状态信息,在重新启动时候,也会根据ActivityClientRecord对象是否存储Activity的状态,选择性的恢复其初始状态。这样下来,就保证了在非正常情况下销毁Activity时不会丢失数据,很好的提升用户体验。